> ## Documentation Index
> Fetch the complete documentation index at: https://dev.almedia.co/llms.txt
> Use this file to discover all available pages before exploring further.

# Experiences

> The rewarded experiences Almedia Link offers players, and where they sit inside your game.

Almedia Link reaches players through a small set of rewarded experiences. This page is for the
product and design leads deciding which ones to use and where they belong in the player
journey.

<div className="al-todo">
  **TODO(copy)** — the experience catalogue. For each experience:

  * What the player sees and does.
  * Where it typically sits in the game (onboarding, store, reward moment, session end).
  * What it is best at — acquisition, re-engagement, monetisation.
  * Any constraints on placement or frequency.

  Each one should get its own `<Card>` in the group below once the list is confirmed. Leaving
  them uncatalogued is deliberate: guessing at experience names would be worse than an
  obvious gap.
</div>

## Choosing a placement

<div className="al-todo">
  **TODO(copy)** — guidance on where to put the entry point, and what makes placements perform.

  Keep this page's guidance at the level of *what and why*. The tactical detail — creative,
  copy, timing — belongs in the
  [best-practices guide](/publisher/best-practices), and must not be
  duplicated here.
</div>

<Callout icon="image">
  Real product media is available at `/images/product/link-popup.png` (the reward popup
  captured in a live session) and `/images/product/link-demo.mp4` (a screen recording). Both
  are in the repository and unused — drop them in once the surrounding copy is written.
</Callout>
