> ## Documentation Index
> Fetch the complete documentation index at: https://dev.almedia.co/llms.txt
> Use this file to discover all available pages before exploring further.

# What is Almedia Link

> A plain-language explanation of Almedia Link — what it does for players, and what it does for publishers.

Almedia Link lets a player link an account once and start earning real rewards — cash, gift
cards, and in-game currency — for activity they were already doing.

For a publisher, that single link is the whole integration surface. It typically takes about
**15 minutes** to go from opening the SDK to a player completing their first link.

<div className="al-todo">
  **TODO(copy)** — the core product explanation. This page carries the most weight on the site:
  it is the first thing a commercial reader lands on, and every other Overview page assumes it.

  Needed:

  * What Almedia Link actually is, in two or three sentences a non-technical reader can repeat
    back accurately.
  * What the player does, step by step, from first seeing the offer to receiving a reward.
  * What the publisher is responsible for, and what Almedia handles.
  * Where the rewards come from, described at whatever level of detail is approved.

  Do not draft this from the marketing site — it needs to be the approved product description.
</div>

## Why publishers integrate it

<div className="al-todo">
  **TODO(copy)** — the case for integrating, tied to real outcomes rather than adjectives.

  The two approved figures are **\~15% average install-to-link rate** and **10%+ LTV lift for
  linked users**, both already used on the [home page](/). Any additional claim — retention,
  ARPDAU, session length, revenue share — needs a real number from the team before it appears
  here.
</div>

## What it is not

<div className="al-todo">
  **TODO(copy)** — the boundaries. Worth stating explicitly, because it heads off the questions
  that otherwise arrive in the first integration call. For example: whether it is an ad network,
  whether it competes with existing monetisation, what it does not do with player data.
</div>

<Callout icon="compass">
  Next: [how players experience it](/overview/experiences), then
  [how revenue works](/overview/how-revenue-works).
</Callout>
