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Almedia Link reaches players through a small set of rewarded experiences. This page is for the product and design leads deciding which ones to use and where they belong in the player journey.
TODO(copy) — the experience catalogue. For each experience:
  • What the player sees and does.
  • Where it typically sits in the game (onboarding, store, reward moment, session end).
  • What it is best at — acquisition, re-engagement, monetisation.
  • Any constraints on placement or frequency.
Each one should get its own <Card> in the group below once the list is confirmed. Leaving them uncatalogued is deliberate: guessing at experience names would be worse than an obvious gap.

Choosing a placement

TODO(copy) — guidance on where to put the entry point, and what makes placements perform.Keep this page’s guidance at the level of what and why. The tactical detail — creative, copy, timing — belongs in the best-practices guide, and must not be duplicated here.
Real product media is available at /images/product/link-popup.png (the reward popup captured in a live session) and /images/product/link-demo.mp4 (a screen recording). Both are in the repository and unused — drop them in once the surrounding copy is written.