Best Practices
These are the patterns behind a high install-to-link rate, and a clear lift in LTV for linked users. Follow them to see better results.
This is a layout guide, you make it game native
Every example is illustrated with Freecash art to show the structure. Rebuild it game native: your fonts, colours, frames, art style. Keep only the Freecash logo at certain touch points, and keep the exact reward values intact.
Outcome 01 · How to maximize your install-to-link ratio
Three levers decide how many installs turn into linked accounts: when the pop-up fires, what it says, and whether players can still find the offer later.
Pop-up design
The design of the pop-up should be native to your game — font, style, frames. The example artwork only illustrates which components it should include.
Copy you can ship as-is
Make the in-game reward escalating: raise it on every re-show after a dismissal, up to one final best offer.
Where to place the pop-up
Timing alone separates the strongest integrations from the average ones. The same creative performs very differently depending on when it fires.
Homescreen icon
Most players don’t link on the first pop-up. This is what brings them back without interrupting them again — and it is the most commonly missed part of an integration.
Where to place the entry point
Three placements work. Ship at least one, and the homescreen corner first.
Homescreen corner
Always on the main screen: every unlinked player passes it every session, and every linked player uses it to reach Rewarded Progression or the Earn Tab.
Inside the shop
Sits next to the currency packs, exactly where players already come to get more.
Outcome 02 · How to maximize LTV with Rewarded Progression
SDK 1.1+ needed
Rewarded Progression lives inside your game. The player sees their progress and their rewards without ever opening Freecash, which is what keeps them playing and cuts churn.
User flow after linking
Pay out loud, then show them where the progression lives.
Badge every milestone
A reward notification is what pulls the player back into progression.
Badge the icon with a red “1” on every milestone the user achieves, using a reward notification. Technical guide for this
Outcome 03 · How to maximize revenue with the Earn Tab
SDK 1.1+ needed
The Earn Tab pays you a $3 CPA for every completed offer. It is an additional feature for already-linked users.
User flow for the Earn Tab
Players will not find the Earn Tab on their own, so it gets its own launch moment: a dedicated pop-up, one short tutorial, then the same Freecash homescreen icon as the permanent way back.
Earn Tab pop-up
Same rules as the link pop-up: exact reward stated, one CTA, no wall of text.
Fill in the short Earn Tab survey so we have every asset we need to set it up for you.
Full user flow from start to end
The whole journey in one recording: the pop-up firing in the first session, the link and Freecash sign-up, back into the game for the in-game payout, the homescreen icon, and finally Rewarded Progression.
Checklist
Every box ticked is the strongest setup we know of today for install-to-link rate and LTV per linked player. Each core box is worth 10 Link Coins; the Earn Tab is a bonus stage worth 15 a box.
Submit your integration
Submit your integration. We will give you feedback.
Send us your Link setup and we will review it against everything on this page. Running your own A/B tests? Send those results too.
Questions: [email protected]